The Spy (Imperialish: Sneakyman, Frog, French Piece of Shit, Darkman, or Spion) is one of the nine playable classes in Team Fortress 2. Designed to be an OPERATOR class from the ground-up, the Spy possesses the most NATO weapons in Team Fortress 2, with the Not-Dying Machine in particular being the best single tool for antics. Despite the fact that many Good Company Imperials are masters of the class, most of them have since hung up their knives in favour of more skillful classes which actually have a future in Team Fortress 2.
The problem lies in the fact that the Spy manipulates the mistakes and ignorance of his opponents in order to score frags. Understandably, against better players, the Spy’s role becomes increasingly harder and harder. Upon facing a half-decent player at best, the Spy’s frags will almost entirely consist of either facestabs or headshots. Certain Spy players cannot cope with this fact, and continue to pour hours and hours into a mechanically dead-end class in hopes of being “the best”. The brain-dead following of the Spy can be likened to similar morons that worship the Pyro, with a similar caliber of unlockable weapons.
The Spy is also notable for being the only class besides the Sniper with the ability to snip dicks, giving him at least some semblance of worth against decent players. In fact, most Imperial spies often end up with more headshots than backstabs, as it is a more reliable tactic than putting yourself in direct danger for an opportunity to get a kill. Just as the Spy is defeated by any intelligent, sentient being, he can also be unintentionally outwitted by supreme ineptitude.