The War on Min-Sentries is an ongoing conflict between the Empire and Gunslinger Engineers. The war began on July 8, 2010 when Valve Corporation released the Engineer Update for Team Fortress 2, which added the Gunslinger into the game. Bragas de Calvin Klein Currently, it is unknown whether the War on Mini-Sentries will see any sort of conclusion in the foreseeable future. The Gunslinger allows Engineers to construct the Mini-Sentry, a cheap 100 metal Sentry Gun replacement that is widely believed to be one of (if not the only) truly unbalanced weapon ever added to Team Fortress 2. The Mini-Sentry deploys in less than three seconds, requires no maintenance, and locks down any and all areas with its 100% accurate auto-aim gun and a 360 degree arc of rotation. In addition, the Engineer gains 25 additional health points just for equipping the weapon. Adidas Yeezy Boost Acheter Calvin Klein Ropa Interior Mujer The Gunslinger is problematic in that once the Engineer has plopped the weapon down, his foe’s attention and firepower must now be divided between the belligerent Engineer and his rapidly deploying Mini-Sentry. Adidas Ultra Boost Femme Pas Cher Calzoncillos Calvin Klein Combined with the fact that the Engineer can freely fire any of his weapons at you during this time, it is nigh impossible for a foe to escape unscathed from an encounter with a Gunslinger Engineer. As if that wasn’t enough, the Mini-Sentry’s 360-degree auto-aim fire will shut down Scouts, jumping Soldiers, and jumping Demomen with a simple press of a button. Chaussures Adidas Yeezy 330 Boost Yeezy Boost 350 Pas Cher The Empire takes great offense at Gunslinger Engineers. Adidas Yeezy Boost France Whenever an enemy Gunslinger Engineer is spotted, Imperials focus all of their efforts in order to make certain that they do not enjoy their heretical experience. Instrumental in this conflict is the Direct Hit for the Soldier, the direct counter to the Mini-Sentry, which can destroy the building in a single hit. Adidas Yeezy Boost 750 Pas Cher Adidas Ultra Boost Pas Cher The use of the Gunslinger is strictly prohibited within the Empire; Imperials must not give into their hate and instead stand as paragons of all that is just and balanced.
SimCity is an Imperialish term to refer to an overly defensive team. Ropa Interior Calvin Klein Hombre A team is said to be ‘playing SimCity’ if they’ve built more than three Level 3 Sentry Guns on the last capture point of a map. Bragas de Calvin Klein Sentry Guns are without a doubt the best defensive tool in the game, and two Sentry Guns covering each other can be difficult to push through. Calzoncillos Calvin Klein Three Level 3 Sentry Guns with proper crossfire is extremely difficult to destroy, but it can be done consistently. Tangas Calvin Klein Para Mujer However, four or more Level 3 Sentry Guns with proper placement is absolutely impossible to push through without proper team support (which is almost never available). Thus, a SimCity defense can be considered an unbreakable defense provided you have the co-ordination to build and maintain the nests.
The Combo is a Good Company tactic in Team Fortress 2. Developed in secret by Imperial scientists, the Combo is a strategy reserved for only the most dire emergencies where victory must be achieved at any cost. Bragas Calvin Klein As such, it exists as an ‘ace in the hole’ of sorts that does not see widespread use among Good Company. The Combo consists of a Medic equipped with the Kritzkreig and a Soldier equipped with the Beggar’s Bazooka and the Battalion’s Backup. After the Soldier has done at least 600 damage, the Backup can be deployed to reduce sentry damage and knockback by 50%, reduce damage by 35% from all other damage sources, and negate critical hits entirely for the Soldier and any nearby teammates. On top of that, it boosts the regular max health of the Soldier to 220, and overhealed to 330. Ropa Interior Calvin Klein The Beggar’s Bazooka can fire up to three rockets in rapid succession, and fires every subsequent rocket slightly faster at the cost of accuracy. Boxer Calvin Klein The Kritzkreig, of course, guarantees critical hits for 8 seconds after activation at the cost of no defensive bonus. When these factors are combined and activated simultaneously , the Combo is in full effect. The initial triple-rocket spread can put out 810 damage in less than a second within a splash radius. This means that, if all three rockets strike the center of a group of enemies, 810 damage is the minimum damage the Combo can inflict, and that’s just in the first seconds of being active. Subsequent rockets can clean up any survivors and eradicate the enemy team in a matter of seconds. The traditional weakness of a Kritzkreig combo is that they are susceptible to all incoming damage, especially the Medic; however, with the Battalion’s Backup active, both the Medic and the Soldier (plus nearby teammates) gain considerable damage resistance that nearly guarantees that, at the very least, the initial deadly three-rocket blast will be deployed regardless of how the enemy team reacts. Quite often, the Combo will clear out an entire enemy team in seconds; not many strategies can consistently exterminate a full 12 person team. However, the Combo is not without weakness. It is really only effective in extreme chokepoints (such as the entirety of Dustbowl, Hoodoo, Gold Rush, and some areas of Badwater), which means its efficacy in more open maps is dubious. Furthermore, the Combo does take quite a while to completely prepare and thus is susceptible to being eliminated before it can be deployed. The Combo was developed sometime after the July 10, 2013 patch for Team Fortress 2 that significantly rebalanced the game. The Battalion’s Backup was buffed to provide additional sentry protection (+15%), and to build meter from doing damage instead of receiving it.
The Pyro (Imperialish: Peero, Fireman, or Mexican) is one of the nine playable classes in Team Fortress 2. The role of the Pyro, originally supposed to be that of an ambushing, close-quarters specialist, is a gray area. Tanga Calvin Klein His (or her) speed makes him (or her) easy prey for Scouts, and his (or her) lack of instant mobility creates an easy target for every other class not within breathing distance of the Pyro. This, combined with his (or her) ineffective weapons, make the Pyro arguably the worst-designed class in Team Fortress 2. His (or her) unlocks range from being straight upgrades, to degrading him (or her) to the role of the Engineer’s bitch. In one-on-one situations, the Pyro is king (or queen). His (or her) tools allow him (or her) to heckle and neuter the opposition, and eventually get close enough to kill them. However, these situations are rare and far in between in a team-oriented game. Some Imperials have invested many hours into researching the Pyro and shaping him (or her) into a proper killing machine. Though the success of these programs should not be understated, the bottom line is that making the Pyro “work” requires a large amount of effort and luck compared to other classes. As such, the Pyro will always be at the bottom of an OPERATOR‘s “most played” list. Calzoncillos Calvin Klein Outlet The research did, however, find that players killed by the Pyro tend to feel cheated, perhaps due to the fact that the Pyro is so close to you and that they’ve never seen a Pyro so OPERATOR. Because of this, sodium levels on the enemy team spikes quickly and leads to much anger. Calvin Klein Ropa Interior Hombre It should be noted that the Pyro is not disliked because of his tendency to obtain easy frags on Imperials, as this rarely occurs.
The Scout (Imperialish: Scoot, or Kenyan) is one of the nine playable classes in Team Fortress 2. Slip Calvin Klein Outlet An Imperial favourite, the Scout is arguably the most balanced and fun class in the game. Calvin Klein Boxer Being the fastest class in the game and being able to double jump (even triple or quadruple jump with certain loadouts), the Scout is uniquely able to achieve the most sanics () and the most frags in a match.
The Dead Ringer (Imperialish: Not-Dying Machine, also called the Dead Nigger) is a weapon in Team Fortress 2 that allows the Spy class to feign his death and escape unseen. Calzoncillos Calvin Klein Outlet More importantly, however, the Not-Dying Machine shields the Spy from all incoming damage and lowers it by 90%, and also extinguishes fire if the player happened to be on fire. Tangas de Calvin Klein The weapon is not particularly useful against seasoned players in smaller games, such as 6v6, but allows for unlimited hilarity and many antics against public server players and Highlander teams, though often subject to tactical incompetence.
The Flamethrower (Imperialish: Flammenwerfer) is a weapon that is featured prominently in Nazi Zombies, and to a lesser degree, Call of Duty: Black Ops. Ropa Interior Masculina Calvin Klein Baratos The weapon is popular among OPERATORS in Nazi Zombies due to its ability to activate Auschwitz mode when combined with an “Insta-Kill” powerup. Bragas Calvin Klein Baratas Though not favoured by all Imperials. Boxer Calvin Klein it is nonetheless an iconic part of the OPERATOR loadout in Nazi Zombies. Culotte Calvin Klein Among Imperial scholars, the Flammenwerfer is an important example of German Engineering done correctly.
The Cloak and Dagger (Imperialish: Cloak and Do Nothing) is a weapon in Team Fortress 2 that allows the Spy to remain invisible indefinitely so long as he is not moving. Calvin Klein Underwear Mujer The watch drains much quicker than the regular invisibility watch when moving, and cannot pickup ammo to replenish its stock. When compared to the invisibility watch and the Not-Dying Machine, the Cloak and Dagger is a wholly unnecessary and garbage item that encourages bad habits in novice players. Normally, with the other Spy watches, the best course of action for the player to take when they are cloaked is to keep moving, either to pick up ammo or health, shake off any pursuers, or both. Calvin Klein Ropa Interior Hombre However, the Cloak and Dagger makes this playstyle unpractical because of the motion-sensitive nature of the cloak, and its inability to pick up ammo. Slip Calvin Klein Baratos The best course of action when cloaked is to just find a corner to crawl into and wait. Because of its popularity with novice Spy players, the weapon has earned the nickname “Cloak and Do Nothing” due to a beginner’s tendency to use the watch, find a corner, and patiently wait for “the perfect moment” while vulnerable Medics boasting full ubercharges unknowingly stroll past them, exposing their thick, succulent spines to the Spy for extended periods of time while a clueless Engineer begins the lengthy process of setting up a base, ripe for the sapping.
Post-Scout Depression (scientifically called Sanic withdrawal) is a common medical condition linked with the sudden loss of sanics. Typically, the onset of ‘PSD‘ is caused by switching from a class or loadout with a high sanic rating to one with a significantly lower sanic rating. The result of the abrupt change is a noticeable depression in brain activity as the patient adjusts to their new limitations, a step which is clinically referred to as ‘sanic withdrawal’.
Symptoms of PSD include: lowered neural activity (see PET scan), dopamine deficiency, anger or irritability, slurred speech, loss of energy, inability to avoid damage, and reckless behaviour. Many of these symptoms are linked with PSD’s twin metabolic disorder, sanic dependence, which is caused by a patient’s body becoming too reliant on their sanics to avoid damage or to disengage effectively after overextending, allowing them to coast by on relatively sloppy play.
There are no remedies for post-scout depression. Despite this, Imperial doctors and medical researchers recommend, when switching from a high sanic class or loadout to a lower one, to transition slowly and in multi-class intervals. These preventative measures have shown great success in reducing the effect of sanic dependence, and in effect, PSD.
The Chinese Assembly Line is an Imperial tactic in Team Fortress 2. When employed, the Imperial team can construct a fully upgraded Level 3 Sentry Gun in less than ten seconds, a construction project that would take at least one entire minute to complete.
The tactic involves a minimum of two Engineers. One Engineer builds a Sentry Gun, and the other Engineers whack the building with their wrenches to speed up the construction and upgrade it to its max level while the initial Engineer works on securing other important buildings such as the teleporter and dispenser. When completed, the supporting engineers commit suicide and switch to their respective classes, sometimes taking the Engineer’s teleporter back to the frontlines just before the round starts.
The Chinese Assembly Line allows OPERATORS to create infrastructure very quickly. Many of the advanced Sentry Gun placements used by Imperial Engineers are difficult, if not impossible to complete before the end of the setup phase, let alone being able to build important secondary buildings and completing a teleporter network.
The tactic is named after the work ethic in the People’s Republic of China. When the Chinese government wants a project completed quickly, they quite literally throw human lives at it until it’s completed, a resource which they have absolutely no shortage of.