Ham and Cheese is a tactic in Overwatch. The tactic involves two players: one that dives the enemy team and attracts attention (Ham), and another that provides shields and sets up team wipes (Cheese).
The essential ingredient of Ham and Cheese is Zarya. Zarya’s projected barrier ability is applied after a slight delay to harvest up the maximum amount of energy, and also grants the diver a free escape. In turn, this amps up Zarya’s killing potential considerably and accelerates her Graviton Surge (Imperalish: OGON) build rate.
The second ingredient of the tactic is any hero that excels at diving enemies, and has access to a complementary ultimate to Zarya’s. In most cases, this role is filled by Genji. Genji’s unparalleled flanking ability pairs well with Zarya’s projected barrier, and most of his escape options do not rely on any cooldowns. This allows the pair to reset for another play every eight seconds. In addition, Genji’s Dragonblade not only forces enemy ultimates (making them defenseless in a future Graviton Surge) but has the potential to wipe teams without any defensive ultimates that are caught in a Graviton Surge. Finally, a liberal use of projected barriers means Genji can secure more eliminations and builds Dragonblade much faster than simply relying on poke damage. Other solid options for the diver role are Reaper and Winston.
It is easy to see how a well-implemented Ham and Cheese can lead to an unstoppable snowballing effect. The tactic was originally brainstormed by a top-secret Imperial think tank in an attempt to design the most effective way to carry a six-man team with the least amount of grouped players.
Roadhog (Imperialish: Grip N’ Sip, or Roadmun) is a playable hero in Overwatch. With a high health pool and devastating damage output, Grip N’ Sip fills the tank role for his team by forcing foes to prioritize him over his teammates.
Grip N’ Sip’s playstyle revolve around his two basic abilities:
- Grip: a powerful ability that attaches to and reels an enemy directly to Grip N’ Sip.
- Sip: Grip N’ Sip downs a sizzurp and recovers half of his health.
Both abilities have very short cooldowns, allowing Grip N’ Sip to grip and sip repeatedly throughout a team fight. Combined with a primary weapon that can one-shot most of the cast, a skilled Grip N’ Sip can very effectively control the pace of any match.
However, Grip N’ Sip is very difficult to play well and a poor Grip N’ Sip can be more detrimental to a team than most heroes. His large hitbox and health pool can give the enemy team guaranteed ultimate charge if caught out of position. His low ammo-count, slow reload, and movement-inhibiting abilities are punishing in an extended engagement. His ultimate is very situational, and disables Grip N’ Sip’s grip and sip for a few seconds. Finally, large doses of high strength cough syrup contains dangerous amounts of promethazine and codeine, a combination that can lead to death.
The McDonald Mosey is a tactic in Overwatch. Two OPERATORS are required: one playing McCree, and one playing Lucio. A relatively simple antic, its level of effectiveness is as high as its level of hilarity.
McCree’s ultimate ability, Dead-Eye, allows McCree to line up several instant-kill shots on enemies within his line of sight. However, this comes at the cost of announcing your attack to the entire server, as well as McCree’s movement speed becoming slower than a snail in molasses. In addition, the attack can be blocked by Reinhardt’s shield, and McCree can still be easily killed.
Enter Lucio. Lucio’s passive speed boost ability, along with his modifier ability, Amp it Up, allows McCree to activate his Dead-Eye and mosey up to fleeing enemies, catching them in ridiculous angles that otherwise wouldn’t have been possible. McCree can even power walk around Reinhardt’s shield catching everyone behind it off-guard with a faceful of lead.
As an even more hilarious addendum, Lucio can use his ultimate ability, the Sound Barrier, to give McCree a massive boost to his health pool, making his speed-boosted Dead-Eye jig indefensible.
Soldier: 76 (Imperialish: Support) is a playable hero in Overwatch. With his heavy pulse rifle and sprint ability, Support is one of the most versatile heroes in the game, whose effectiveness is entirely dependent on the skill of the user, free of superfluous gimmicks.
Through an unfixed bug in the game, Support is mislabeled as an “Offense” hero in the hero selection screen when he is, in fact, meant to be under the “Support” category. Support’s sprint ability allows him to quickly travel to injured teammates and deploy his main ability, the biotic field, which provides a fast area-of-effect heal.
Though his net healing rate is outclassed by the likes of Mercy and Lucio, Support’s heavy pulse rifle puts out some of the highest DPS in the game, provided the user can track well. This, combined with his versatile helix rocket and utility ultimate ability, allows the OPERATOR to maintain maximum damage output and objective time while keeping important teammates healthy. This means that the Reinhardt and Zarya holding the frontlines down will continue to stay healthy and dangerous, while the level 9 Genji and two career Hanzos on the team berate the others for not having a more robust healing hero as they wage war against the local walls and flora.
“Soldier 69 is boring as hell. He doesn’t do anything except run. Gee, thanks. He can shoot, too, but you have to aim, though sometimes you don’t have to. He has an egg that he can put on the floor and if you stand in the yolk, it heals you. If you right-click, you can kill yourself.” –Smacksay, 2016
Torbjörn (Imperialish: Stealth Dwarf) is a playable hero in Overwatch. One of the world’s leading engineers, Stealth Dwarf’s abilities include constructing sentry guns, creating armor packs for his teammates, and fitting into small alcoves and crevices one wouldn’t expect a combatant to attack from.
Though the game will try to tell you that the sentry gun is his biggest asset, experienced players know that Stealth Dwarf’s true strength is his ability to ambush enemies unseen from behind small objects and waist-high walls. This is partly due to the fact that his primary weapon, the rivet gun, is horrifyingly powerful. The standard firing mode shoots small, arcing projectiles that do 70 points of damage to the body and 140 (!) damage to the head at any range. In addition, the secondary firing mode is a devastating shotgun blast that can do up to 150 damage per meatshot.
The most effective way to play the Stealth Dwarf is to set up ambushes with your upgraded sentry gun. While enemies are distracted by your auto-targeting turret, Stealth Dwarf can get the drop on enemies, dishing out ludicrous amounts of damage and overwhelm the enemy. After dispatching the enemy, Stealth Dwarf compacts their flesh into scrap that he can use to outfit his teammates with damage-resistant armor.
As if this wasn’t enough, Stealth Dwarf’s final form, the Molten Core, allows the height-challenged imp to temporarily channel Odin through his body for twelve seconds. While awakened, Molten Dwarf gains a ridiculous amount of armor, shoots his rivet gun much faster, and transforms his flimsy sentry gun into a hellish death machine. As an added bonus, Stealth Dwarf’s small forge hammer becomes Mjönlir, dealing 75 damage per hit at a deceptively fast swing rate.
A crucial aspect of playing Stealth Dwarf properly is employing the Scandinavian Battle Cry hidden abilitiy. Based on emperical studies, Imperial researchers have discovered that Stealth Dwarf players are roughly 20% more effective when constantly screaming “IIIII’M GIVIN’ IT ALL I’VE GOT!” by mashing the voice line button, terrifying enemies into submission and boosting the morale of teammates.